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Forum: PropHunt

Discussion for all things PropHunt. Includes mapping guides.

  1. Sticky Thread Sticky: How to make a PropHunt Map. Go to last post in this thread

    http://imgkk.com/i/0L_iFn.png Right, Multiple people have asked how to make a PropHunt map, and I promised I'd make a guide, So, here we go! My...

    Started by Geitiegg, Mon Aug 24, 2009 01:19
    5 Pages
    1 2 3 4 ... 5
    • Replies: 66
    • Views: 2,928
    Today 22:44 Go to last post
  2. Sticky Thread Sticky: Prop Randomization Tutorial Go to last post in this thread

    So, a few of you have been asking me how the randomization in warehouse is done, most of the people who have tried to copy it by decompiling have...

    Started by Geitiegg, Sat Nov 21, 2009 22:52
    • Replies: 4
    • Views: 422
    Sun Nov 22, 2009 16:57 Go to last post
  1. Ghosting Go to last post in this thread

    Can we try and stop people ghosting peoples spots in PH, it's bloody annoying having one prop left and them some douche bag tell them where he is it...

    Started by MrMike, Yesterday 15:06
    • Replies: 10
    • Views: 107
    Today 22:34 Go to last post
  2. Help Train Trouble Go to last post in this thread

    This is mainly a requst for experience hammer users so please keep this thread to the topic. Anyways i got some train trouble. 1. I get stuck...

    Started by JohnnyBeGood, Wed Mar 03, 2010 15:58
    • Replies: 11
    • Views: 179
    Today 19:28 Go to last post
  3. ph_badwater Go to last post in this thread

    i have use pl_badwater for now and i have make it in to an ph map i have tweak some things and add little bit of stuff and mayby 2/4 good hiding...

    Started by pascal, Yesterday 22:01
    • Replies: 4
    • Views: 55
    Today 17:19 Go to last post
  4. mayby not an ph cras Go to last post in this thread

    mayby not an ph client cras i m quit the game and then arpier this http://dl.dropbox.com/u/4359134/5786_appcompat.txt i hope you find it ...

    Started by pascal, Mon Mar 08, 2010 18:47
    • Replies: 5
    • Views: 97
    Yesterday 17:20 Go to last post
  5. Request ph_cliffface ready for a good hard upping Go to last post in this thread

    Hey folks me again with another map but this time totally from scratch (except from some copy pasting from warehouse and timbertown). This is the 1st...

    Started by gRiMrEaPeRsco, Tue Mar 09, 2010 15:40
    • Replies: 10
    • Views: 110
    Yesterday 17:02 Go to last post
  6. PropHunt Suggestions Go to last post in this thread

    Hey everyone, The PropHunt Team is looking for your suggestions for the next version of PropHunt (Because we don't have many ideas of our own ...

    Started by Geitiegg, Sun Feb 28, 2010 23:43
    7 Pages
    1 2 3 4 ... 7
    • Replies: 90
    • Views: 1,351
    Yesterday 02:11 Go to last post
  7. Glitch or something Go to last post in this thread

    Today we found a glitch where someone was spectating but still on a team, therefore making it impossible for that team to lose as a prop. i do not...

    Started by MrMike, Mon Mar 08, 2010 23:20
    2 Pages
    1 2
    • Replies: 22
    • Views: 239
    Yesterday 00:21 Go to last post
  8. Request Remove Persia from rotation until fixed Go to last post in this thread

    Hi all, Please, please, please remove Persia from rotation, it really is buggy, its just caused the server to go down...again :aaaaa: It would be a...

    Started by coffeejunky, Sun Feb 28, 2010 14:05
    • Replies: 13
    • Views: 156
    Tue Mar 09, 2010 23:41 Go to last post
  9. Beta New Map: Miniature Railraods, Still in progress Go to last post in this thread

    Anyways, as some of you know Im working on a new map (Miniature Railraod). And taken into account this is the first map ive done since CS 1.6 or...

    Started by JohnnyBeGood, Thu Feb 18, 2010 07:24
    2 Pages
    1 2
    • Replies: 19
    • Views: 436
    Tue Mar 09, 2010 17:10 Go to last post
  10. Release ph_range_a1 Go to last post in this thread

    (only the ph is not yet there sorry!) i have make an prop hunt map its my first map and mayby must it have more props but i cant finde more props...

    Started by pascal, Sun Feb 14, 2010 17:01
    • Replies: 12
    • Views: 257
    Fri Mar 05, 2010 19:03 Go to last post
  11. Request Using Lighting in Hammer and failing Go to last post in this thread

    Right as a few folk know i've been trying to use hammer and failing miserably, i've only edited 2 valve maps and both times i failed in some way. The...

    Started by gRiMrEaPeRsco, Wed Mar 03, 2010 20:53
    • Replies: 4
    • Views: 89
    Thu Mar 04, 2010 22:23 Go to last post
  12. ph_sawmill Go to last post in this thread

    Thats right folks, the long awaited slightly more sawmillier sawmill has been completed http://dl.dropbox.com/u/4521266/ph_sawmill_a1.bsp ...

    Started by gRiMrEaPeRsco, Mon Mar 01, 2010 17:31
    • Replies: 7
    • Views: 105
    Tue Mar 02, 2010 13:37 Go to last post
  13. Beta ph_watchtower Go to last post in this thread

    Yo dawgs, i liek edited a map for ph http://dl.dropbox.com/u/4521266/ph_watchtower_a1.bsp http://dl.dropbox.com/u/4521266/ph_watchtower.txt ...

    Started by gRiMrEaPeRsco, Sun Feb 21, 2010 01:53
    2 Pages
    1 2
    • Replies: 22
    • Views: 375
    Mon Mar 01, 2010 16:43 Go to last post
  14. Help What determines who sits out? Go to last post in this thread

    So after many many hours of playing and subsequently getting rather good at prop hunt, a trend has emerged that I'm really starting to get sick and...

    Started by epilimic, Fri Feb 26, 2010 05:13
    • Replies: 8
    • Views: 151
    Fri Feb 26, 2010 22:17 Go to last post
  15. PH_Oasis & PH_Canyon_A1 Go to last post in this thread

    PH_Oasis http://dl.dropbox.com/u/4854388/ph_oasis.bsp Updated version of Arena_Oasis. Expanded the map slightly with more places to hide without...

    Started by Shinkz, Sun Feb 21, 2010 18:56
    • Replies: 6
    • Views: 163
    Tue Feb 23, 2010 20:39 Go to last post
  16. PropHunt 1.5 Bug Thread Go to last post in this thread

    It's about time we had a place to consolidate version 1.5 bugs :p Anyway, the function I just wrote (GetAnimeEnt) seems to have fixed a lot of...

    Started by Darkimmortal, Fri Jan 01, 2010 04:04
    4 Pages
    1 2 3 4
    • Replies: 45
    • Views: 1,481
    Sun Feb 21, 2010 06:35 Go to last post
  17. Help prop_static or prop_dynamic ? Go to last post in this thread

    prop_static or prop_dynamic to use in the map ? i don`t get it you place static props in your map and the server see in your map and see all the...

    Started by pascal, Sat Feb 13, 2010 12:34
    • Replies: 14
    • Views: 208
    Thu Feb 18, 2010 09:46 Go to last post
  18. Changes, Upcoming Changes & Suggestions Go to last post in this thread

    I did a little updating over the last week or so and may continue to update through the rest of the week/next week. A few experiments on some larger...

    Started by Shinkz, Thu Feb 04, 2010 10:48
    4 Pages
    1 2 3 4
    • Replies: 48
    • Views: 922
    Tue Feb 16, 2010 19:25 Go to last post
  19. Stopping the camping Go to last post in this thread

    May well be impossible... Perhaps the trigger box around the cp can act as a damage counter for those who are in that box and shooting at the...

    Started by Dynamic, Sat Jan 30, 2010 20:16
    2 Pages
    1 2
    • Replies: 22
    • Views: 524
    Sat Feb 13, 2010 23:02 Go to last post
  20. BLU team 3rd person Go to last post in this thread

    Is there any way to allow BLU team to go into 3rd person mode (if they want to) without enabling cheats?

    Started by gRiMrEaPeRsco, Wed Jan 20, 2010 00:09
    2 Pages
    1 2
    • Replies: 24
    • Views: 489
    Fri Feb 12, 2010 06:06 Go to last post
  21. Last prop equipment? Go to last post in this thread

    not sure if this has been brought up yet or not but i was wandering if it would be possible to let the last prop have his loadout instead of just the...

    Started by MrMike, Sat Jan 30, 2010 20:10
    2 Pages
    1 2
    • Replies: 25
    • Views: 359
    Mon Feb 01, 2010 08:39 Go to last post
  22. Music with the last man. Go to last post in this thread

    It will take a bit of coding, and I respect that. My idea was maybe when the last man starts walking around, some quiet music could start playing...

    Started by Dynamic, Tue Jan 26, 2010 16:50
    • Replies: 10
    • Views: 223
    Sat Jan 30, 2010 03:10 Go to last post
  23. SMG Removal Go to last post in this thread

    Liek ya totalz nedz removalz. Needs to be replaced with Jarate IMO. Being chased by a weapon that deals 8/12 damage with 24 crits per bullet with...

    Started by Shinkz, Thu Jan 21, 2010 13:00
    3 Pages
    1 2 3
    • Replies: 36
    • Views: 563
    Thu Jan 28, 2010 21:42 Go to last post
  24. [Guide] How to play Seeker Pyro Go to last post in this thread

    Here's my guide on how to play Pyro on PropHunt. I will update it.

    Started by cookies4you, Tue Jan 26, 2010 01:27
    • Replies: 3
    • Views: 126
    Tue Jan 26, 2010 02:29 Go to last post
  25. Red Spy? Go to last post in this thread

    Spy as a playable class for red for new players. Pros: Doesn't set on fire Cons: Less Health Slower When It get's to last man standing, only...

    Started by Dynamic, Tue Jan 05, 2010 20:35
    • Replies: 11
    • Views: 374
    Tue Jan 26, 2010 00:30 Go to last post

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